Downtown Club

Information

Meta
– Quest 2
– Quest Pro
– Quest 3
– Quest 3S
– Future Quest devices

Pico
– Pico 4
– Pico 4S
– Future Pico devices

Launch date: June 14th 2024 (Early Access) – June 11th 2026 (Full Release)
Price: 17.99$ – 17.99€
China mainland title: 车手俱乐部
Link to Downtown Club presskit

Latest media

Game details

Downtown Club is a highly polished urban motorsport game built from the ground up for VR, featuring state-of-the-art motion controls and exciting driving feedback. Grab the steering wheel and get ready to race against fierce opponents!

🏁 Play it your way

Win Events with customizable difficulty and use Tickets to unlock more content, or play various game modes both offline and online, with voice chat and private or public rooms! Create custom races, explore the map freely, or challenge worldwide lap times via driver ghosts.

🚗 Packed with features

Drive under different weather conditions in a large city featuring freeways, tunnels and parking lots. Race on different racetrack layouts, create custom opponents, mix and match driver suit parts, and adjust a wide range of options to adapt the game to your preference. Compatible with bHaptics!

📢 Actively developed

Downtown Club currently features one large city map and three different cars, each in Standard and Sport versions. Free updates are coming soon with more cars and maps inspired by international car culture: our small team is always working under the hood and listening to your feedback!

v1.4.0

  • Early Access period is concluded
  • Added rain condition
  • Added slipstream dynamics
  • Added multiplayer voice chat
  • Added visible player body
  • Added mirror in Profile menu
  • Added two new racetrack layouts
  • Added ghost settings in Time Attack mode
  • Added Quick Settings in Pause menu
  • Added Player Hub menu pages
  • Added Community view with Multiplayer Bulletin
  • Added player type icon in multiplayer games
  • Added a new Event group
  • Added option to delete Events results only
  • Added six new music tracks
  • Improved opponents AI with all new logic
  • Improved multiplayer prediction and interpolation
  • Improved Ghosting System reactivity
  • Updated the structure of most Events
  • Updated certain parts of the game UI
  • Updated experience gain and leveling formula
  • Fixed a critical performance issue
  • Fixed several netcode bugs and reliability problems
  • Fixed certain profile stats not updating in Free Ride
  • Fixed physics mismatch between Free Ride and other modes
  • Fixed low grip on certain parts of the map
  • Fixed wrong count of items in the player collection
  • Lots of other minor fixes and updates

v1.3.3

  • Fixed a bug with game process timing
  • Fixed wrong ghost speed in Time Attack
  • Fixed missing glass parts in ghost shader

v1.3.2

  • Added remote switch to limit Regional multiplayer to Private room only
  • Added option to disable Ghosting System in Events
  • Added extra options to Quick Race in a private room
  • Added weekly travel distance in player stats
  • Improved game performance
  • Improved car mirrors smoothness and clarity
  • Fixed matchmaking not finding opened private rooms
  • Fixed save issue for monthly lap records
  • Fixed several reflection issues in the road shader
  • Other minor fixes and updates

v1.3.1

  • Improved multiplayer collisions behavior
  • Improved multiplayer ghosting sync reliability
  • Fixed driver hand poses not synced in multiplayer
  • Fixed Quick Race track vote softlock
  • Fixed other minor networking issues
  • Fixed car interior lighting not reacting to shadows

v1.3.0

  • Added Multiplayer modes
  • Added race ghosting system
  • Added nine new music tracks
  • Added dynamic crowd noise
  • Added various new particle effects
  • Added sorting options when selecting cars
  • Added car glass interior reflections for high end devices
  • Added more player profile statistics
  • Added startup error code system
  • Updated all car collision sounds
  • Updated music playback logic
  • Updated difficulty balance
  • Improved game performance and memory usage
  • Improved car stability after colliding with other cars
  • Improved car models, shaders and textures
  • Improved reflection effects on buildings
  • Improved volume mixing
  • Fixed critical startup crash
  • Fixed max thumbstick deadzone not working
  • Fixed some custom race options not being saved
  • Fixed some onboarding settings not being applied
  • Lots of other minor fixes and updates

v1.2.5

  • Updated number of laps for certain Event races
  • Updated Event races length balancing at Beginner difficulty
  • Updated tie break logic for Event standings
  • Fixed BlueSky social link

v1.2.4

  • Improved virtual wheel logic and hand animations
  • Added a setting for wheel return behavior in Controls menu
  • Fixed interactions and sounds not working in the Driving Position menu
  • Fixed spawn bounce in Tutorial and Free Ride
  • Other minor fixes and updates

v1.2.3

  • Improved data save reliability
  • Increased amount of data save points

v1.2.2

  • Added minimap indicator for off-screen drivers
  • Added random spawn points in Free Ride
  • Added HUD settings category
  • Updated HUD notifications design and logic
  • Extended nametag visibility
  • Improved performance of several scripts
  • Fixed a major code timing bug
  • Fixed mirrors not realigning correctly
  • Fixed wrong lighting in tree shaders
  • Other minor fixes and updates

v1.2.1

  • Added an option to override automatic transmission behavior
  • Fixed Ghosts being selectable in monthly leaderboards
  • Fixed bug in English ordinal numbers
  • Fixed missing chrome reflections in car shaders
  • Improved car shaders performance
  • Other minor fixes and updates

v1.2.0

  • Added ghost playback in Time Attack mode
  • Updated Select Racetrack page UI
  • Fixed a rare crash when deleting game data
  • Fixed certain missing translations
  • Other minor fixes and updates

v1.1.6

  • Improved ordinal numbers localization
  • Fixed font rendering issues
  • Fixed wrong attempts count in Pause screen during Events
  • Fixed wrong Ticket count in Profile page
  • Other minor fixes

v1.1.5

  • Added complete localization with 14 languages
  • Added automatic localization update system
  • Added Top Players leaderboard
  • Added player avatar from device account
  • Fixed Tutorial panel being cut off by the vignette effect
  • Other minor updates and fixes

v1.1.4

  • Updated Leaderboards page navigation
  • Fixed some bugs with car and helmet reflections
  • Fixed wrong shop item images
  • Other minor updates and fixes

v1.1.3

  • Fixed Shop not refreshing correctly
  • Updated shop item images

v1.1.2

  • Fixed Events not saving the correct player position
  • Fixed certain rewards not unlocking correctly
  • Other minor fixes

v1.1.1

  • Fixed a bug in the Event tracker logic
  • Fixed a bug in the background ghost recorder (coming soon)

v1.1.0

  • Improved handling and physics of all cars
  • Improved opponents AI behavior
  • Improved difficulty scaling and logic
  • Improved virtual steering logic
  • Improved certain visual features
  • Added difficulty selection before each Event
  • Added progress tracking for completed Events
  • Added switch to choose Quality or Performance graphics
  • Added various new settings in General and Controls menu
  • Added Early Access roadmap in Extra menu
  • Added new post-race music
  • Removed hand position alerts
  • Updated framerate, resolution and FFR settings
  • Updated Tickets system into a single currency system
  • Updated all game economy
  • Updated online leaderboard system
  • Updated certain menu pages and texts
  • Updated onboarding and tutorial
  • Updated time notation
  • Fixed critical issues in car grip
  • Fixed steering wheel “lock”
  • Fixed Time and Distance races not ending correctly
  • Fixed missing vibration feedback
  • Fixed bHaptics integration not working
  • Fixed thumbsitck deadzone settings not working in the menu
  • Fixed jittery player hands
  • Many minor fixes and updates

v1.0.2

  • Fixed rare issues that caused the game to close
  • Fixed right-side dashboard of the Griffe3 Sport rendering on the wrong side

v1.0.1

  • Improved stability of all cars
  • Improved brake power of all cars
  • Improved online leaderboard reliability
  • Temporarily reduced opponents difficulty in Events by 20%
  • Increased speed penalty for wall-running
  • Added lap invalidation for wall-running in Time Attack
  • Added new HUD info messages during races
  • Added an option to disable HUD entirely
  • Updated dashboard color theme of Sport cars
  • Fixed wrong speedometers in Sport cars
  • Fixed wrong prizes in certain Events
  • Lots of smaller updates and fixes

v1.0.0

  • First release!

Updates roadmap

About release dates: while Downtown Club is worked on tirelessly, Commuter Games is mostly carried by a solo developer, so it’s almost impossible to estimate precise release dates. To find details and updates on the development progress, we invite you to keep an eye on our socials, especially Discord.

Online Multiplayer

  • Ranked mode

Core features

  • Replay mode
  • Additional race modes

Other features

  • Pre-race and post-race sequences
  • Additional control settings

Ports

  • Steam Frame
  • Nintendo Switch

Wave 1 – JDM

Three popular Japanese Domestic Market cars, each in Standard and Drift version. These cars will slide naturally, but the Drift versions will be especially tuned for drifting, with higher torque.

Wave 2 – Endurance

Three Endurance cars from three different categories: GT3, LMP1, Hypercar. Fine tuned machines with high downforce and high reliability.

Wave 3 – Historic Formula

Three different Formula cars from three different vintage eras of motorsport. Indomitable, high power cars with screaming engines.

All upcoming maps will work like the Downtown map, with open roads and parkings in Free Ride, and different racetrack layouts for races.

Wave 1 – Touge area

A set of winding roads across Japanese mountains inspired by iconic Touge locations, with a parking on top and a small village on the lower area, crossed by a freeway segment.

Wave 2 – Motorsport circuit

A large motorsport complex built between lush green hills and waterfalls, featuring multiple racetrack layouts and built to host top class races and events.